Tweet on Twitter. Pistols are generally small, and require one hand to fire. In order to upgrade weapon in Fallout 4, you must use the weapons workbench. They can spawn at random locations throughout the Commonwealth, depending on the difficulty setting. Like unique weapons, Legendary weapons can be given a custom name and modified at a weapons station. At rank 5, it therefore does 2 * (8 + 15) = 46 damage per round, and NOT just (2 * 8) + 15 = 31 damage. Enjoy the video? level 2. Killing almost any sort of enemy with a powerful Explosive-enhanced automatic weapon in V.A.T.S. When it's Very Hard or Survival, there is actually a chance that you'll see more than one Legendary in a single group, and every 'group' or two will contain at least one. You can also construct them in workshop mode (details in chapter focusing on settlement creation). Lighter weight, changed ammo type to 5.56, +25% fire rate, -15% reload time. ... Talon Company mercs spawn along the path back to the exit, giving you something to do during the trek back without just including the Skyrim shortcut to the beginning of an area. Irradiates user. the ghouls in Super Duper Mart). Hits cause more stagger, and targets take bleed damage. accuracy, but costs 50% more AP, Fires an additional projectile, but has +25% more recoil, +33% V.A.T.S. Taken together, this allows the minigun to far exceed its traditional base damage, doing a maximum of 2 * (8 + (2 * 15)) = 76 damage per round, instead of the 46 damage per round as with other weapon classes. Unique Weapons are Weapons in Fallout 4 that have a legendary property. Fallout Wiki is a FANDOM Games Community., Does more damage the lower the player character's Armor Resistance (up to 200% at 0 resistance), Blocking has a 25% chance to set attackers on fire for 50 damage, Does more damage the lower the user's health is (5% damage per 5% health lost, up to +95% damage at 5% HP), Reduces damage by 15% while blocking or sprinting, 10% chance to deal 100 Electrical damage on a successful block, Time slows down for a moment while aiming, The final shot in the magazine deals twice the normal damage, 25% chance to disarm attackers on a successful block, Bullets explode on impact doing 15 points area-of-effect damage, Does 50% more damage against Mirelurks and bugs, Does 10 points cryo damage and will freeze targets on critical hits, 20% chance to freeze the enemy when blockng attacks, Damage increased by 15% after each consecutive hit on the same target, Does 10% more damage when looking down the sights, Sets target on fire for 15 points of damage, Does double damage if the target is at full health, Does 50 points additional radiation damage, Does increased amounts of damage the more withdrawal effects the Sole Survivor is suffering (+195% dmg with 11 chem addictions, 1 alcohol addiction, and dark craving), Critical shots do double damage and the critical meter fills 15% faster, Does 50% more damage against super mutants, Sets ammo capacity equal to the amount one is carrying, Provides 75% faster movement while aiming, Does increasing amounts of damage as the night grows longer and less damage during the day, Ignores 30% of the target's damage and energy resistance, Adds 10 points of energy damage and can turn enemies into goo, Target is poisoned for 10 seconds (3 points poison damage per second), Slows time momentarily as the last round is chambered, Take 15% less damage while standing and not moving, If not yet in combat, 100% increased V.A.T.S. You can find a list of them here along with what they do and where they are located. One-hand or two-hand melee weapons have 50%, which allows weapons like, It is not normally possible to find heavy weapons like the. This could be caused by some form of damage calculation error with laser weaponry. A: They just grant your weapon a special mod that's equivalent to named legendary weapons or armor, such as the Deliverer or the Mantis' armor, but with a more … This Unique weapon is one-of-a-kind and a classic Fallout favorite, you can find it exclusively in the Automatron DLC.… Fallout 4 Unique Weapons Locations, Legendary Weapons and Effects Guide. The game uses the combined damage to calculate the damage reduction multiplier of the target's armor, so when both bullets hit, it does the same damage that one bullet with the combined damage would do. Laser weapons, such as the Laser rifle appear to function as intended at first as the visual effect functions correctly. It therefore does 1.2 * (8 + 15) = 27 (rounded down) per bullet, instead of just (1.2 * 8) + 15 = 24 damage. Unique weapons are weapons that are already named and will always retain the same special bonus. Normal weapons have no special statistics on them whatsoever. - posted in Fallout 4 Mod Troubleshooting: Basically that. If that enemy was shooting from behind cover, their line of sight will be broken, thus preventing them from attacking any longer until the Survivor digs them out. With rank 1 heavy gunner, you get +20% damage, but that bonus is applied to both the original 8 and the explosive 15. You can find a list of them here along with what they do and where their location is. Spawn Synths at beacon location. Kneecapped Vertibirds will hover just above ground level for as long as you remain in the area. The Furious effect does not increase the radiation damage on the. Be well equipped and always prepared. This will keep all enemies and weapons as they were before, but still changes up the perks on legendary gear. I sometimes have to move from room to room to see it's correctly selecting the object.. Bear in mind certain weapons can be unusually challenging to left-click when dropped, so if this is unsuccessful, use GetPlayerGrabbedRef instead. Ranged weapons will use 25% less AP and gain 33% increased hit chance; on melee weapons will have their AP cost by reduced by 40%. i got it, thank you. Here are the best Legendary weapons in Fallout 4 and how to find them all. You can repeatedly reload the manual save to get the Legendary enemy to spawn in your preferred spot, to an extent, as some enemies will never be Legendaries. Q: What do these Legendary Mods do? 357k. This means that any Two Shot weapon effectively obsoletes all race-specific variants of most weapons. Legendary weapons are most commonly found on the bodies of "Legendary" variants of enemies. Español - Latinoamérica (Spanish - Latin America), Português - Brasil (Portuguese - Brazil), In Fallout 4, Legendary weapon effects are effects applied to basic weapons that use special prefix modifiers that cannot be obtained elsewhere. Hunter's, Ghoul Slayer's, Assassin's, Exterminator's, Troubleshooter's, Mutant Slayer's, Cavalier's, and Sentinel's) mod stacks with the armor and weapon mod of the same name. Most legendary weapons will have one of the following prefixes, which acts as a short description of the weapon's effects. They include, but are not limited to, the 10mm,.44, Alien Blaster and Gamma Gun. … directions unclear. the ghouls in Super Duper Mart). This … Legendary Weapons in Fallout 4 The info available at this moment suggests we’ll be able to obtain Legendary Weapons from legendary enemies. These are not the same as Unique Weapons which have special names and bonus effects. The damage calculation is also not shown until the weapon is equipped, and then it will also translate the effect onto other weapons when viewed in the inventory. Fallout 4. hit chance, 25% less Action Point cost, Deals +25% damage and limb damage, but has +25% more recoil, Targets bleed for 25 points of additional damage, spread over 5 seconds. While enemies with ranged weapons still pose a threat even with their legs crippled, they collapse to the ground when the effect triggers and remain prone for some seconds, taking them out of the fight temporarily. Typed "help legendary 4" into console Scrolled up until I found a single CONT entry saying "001f8545 'Legendary Items'" thought to myself "this looks interesting" Typed "player.placeatme 1f8545 1" Closed console and a chest spawned next me choc a bloc with legendary goodies! Junk Jet: Can be charged up to 5 times. They will appear on the screen when picked up and are marked with a star. You're supposed to target the weapon by clicking and then using attachmod XXX, where XXX is the mod id. Pick up the item in the air by holding E (how you would normally drag ragdoll and other objects around). The reason is the game loads in stages. Legendary Weapons are Weapons in Fallout 4 that are dropped from Legendary Enemies and feature a randomized effect. Share on Facebook. On the other hand, shotguns benefit from explosive shots at least as much as the minigun does, multiplying their damage output based on the amount of shot/beams in each round fired. Talk about quests, gameplay mechanics, perks, story, characters, and more. Kneecapper weapons should not be used to attack flying. Weapons are items used to inflict damage on other characters/players. The Demolition Expert perk only affects the explosive component. The bleeding effect also triggers on robots and synths. Reward for completing The Institute Quest: Airship Down. go into console click on the weapon and type amod and the code, i put the chi and int boost on my armor with that method, amod 1ec56d with weapon clicked showing ID in console does not work. While rare, a Two Shot weapon can miss on a critical hit. In Fallout 4 you will run into Legendary Creatures that will drop you rare weapons. For example, at rank 4 of Big Guns and rank 3 of Lone Wanderer, a. clicking on it does work. This page contains the Item Codes for Weapons in the PC version of Fallout 4. All weapon types are described here. Fallout 4 – Farming the best LEGENDARY weapons + perk RANDOMCHIEVOS ON YOUTUBE [platforms tag needed] Enemies that die while frozen respawn in a broken state, laying on the ground immobile and unable to fire. Store – 1 or 2 legendary 4.HalluciGen, Inc – 3 legendary (only works your first time there, enemies won’t respawn) 5.Super Duper Mart – 1 legendary 6.Sentinel Site (Glowing Sea) – 1 to 3 legendary (pretty large location, bring a power armor for drop) 7.Gunner’s Plaza – 1 legendary … The legendary weapons and armor that are found on enemies are random; there are certain "pools" of said weapon and armor types specifically tied to the type of enemy and location in which they are spawned. By Sarmad Lillah Nov 16, 2015 Nov 16, 2015 Share. Unlike previous installments, weapons in Fallout 4 fall under three classifications: normal, legendary, and unique. With the above in mind, here's how to farm legendary equipment in Fallout 4: 1. Two Shot Lever Action Rifle – Far Harbor DLC. The Cryolater is the easiest weapon to find, but one of the hardest to get. You can't stack several mods on a single item, but you can replace a mod with another one via the console. As only the weapon's base damage is added, a shot from a heavily modded version of a two-shot weapon may do significantly less than twice the damage of a shot from a non-legendary version of the weapon modded in the same fashion. When firing Explosive-enhanced weapons in close quarters, their splash damage can injure the shooter just like grenades, missiles or any other explosive munitions do. The Fallout 4 Subreddit. This makes the Kneecapper effect most effective on automatic weapons or shotguns, as any single hit will trigger the effect regardless of damage. I am not one for cheating, but this would be epic if mods were added that allowed you to scrap legendary weapons to gain their mods and use them, albeit with very strict material requirements. This can exclude some rapid fire weapons however, as the extra recoil may make them difficult to use. Mike Splechta - November 12, 2015. Every step is correct however you do not need to add 3 zeros like the guide says. Whenever a weapon drops, it has of the kneecapper in its name. Explosive shots fired from a weapon with this modifier, and unlike shots fired with weapons bearing the Incendiary effect, will not ignite oil pools. The most obvious targets are all types of melee-focused enemies from mole rats or feral ghouls all the way up to deathclaws. Two shot has an ability to provide a slight damage up when applying weapon mods which reduce damage. Be careful, traps may reset too! Similarly, maxed out the perk does 8 + (2 * 15) = 38 damage per round. You’ll easily notice them while exploring – they have a star symbol next to their name, and are much stronger than regular ones. The bonus damage for Gunslinger, for example, only affects the ballistic portion of pistol damage, and not the +15 explosive damage. Freezing, Incendiary and Plasma infused mods are most effective on automatic or low base damage weaponry. Spoiler alert, but this is the .44 Pistol used to kill your spouse in the first mission in … Certain legendary variants of weapons encountered early in the game - such as laser muskets and pipe pistols - will not spawn on Gunners, but will always have a chance to be found on legendary enemies with an area-specific low level cap (e.g. Currently this does not apply to all weapon perks. For example, a base minigun does 8 damage per bullet. All Damage Reduction (i.e. This can make finding the corpse for looting difficult at times. They will also almost always kill the player if they get caught by any recoil damage. Tip 4:You can find the legendary sentry-bot … Note: These commands apply ONLY to the PC version of the game - PS4 and … Similarly, Rifleman/Commando only affect the ballistic portion of damage and not the +15 explosive damage. It’s essentially a Fat Man… All this is great, or else a long-term high level game in Fallout 4 would gradually drain the world of resources and make it so that you just cannot continue. Exceptional damage, deals poison and bleeding damage. will often launch the target dozens of meters into the air and hurl them a considerable distance, especially if one of the salvo's first hits already dealt the killing blow. Legendary effects can provide the same effects as unique weapons; a "Relentless .44 pistol" is identical to Kellogg's pistol. Now keep running to the one legendary enemy with your favourite weapon and keep killing and reloading until you have your perfect weapon setup. All Two Shot weapons can deliver up to double the damage of their base, unmodified variant. Spawn Synths at beacon’s location "To apply these weapon mods you need to drop your weapon, walk up to your weapon and look at it, open the console; click on your weapon to get the ID of it, and type "attachmod ID" and if you want to remove the weapon mod you can type "removemod ID" to remove it. Fallout 4 Guide: Rare and unique weapon locations. As of the current patch, Heavy Gunner affects both the base and the explosive component of damage. (Must be entered without quotation marks, also you cannot stack mods on a weapon, if you attach a mod then try to a attach another one it will replace the previous mod).". Most melee weapons instead spawn with the Atoms Judgement perk. To add a weapon to your inventory, open the command console with ~ and type player.additem [item code] . © Valve Corporation. Unlike unique weapons, they are randomized and are never named. When looking at the effect in the Creation Kit, the effect used to determine the percentage of Armor/Energy penetration is the same as the, Based on stats from the Creation Kit, non-automatic weapons have a 30% to stagger a target each hit, while automatic weapons have 5%. They will almost always have a legendary piece of equipment in their inventory. you click on the weapon and the id shows in middle of screen. Legendary opponents spawn much more frequently the higher your difficulty setting. You are as likely to get a "Crippling" as you are a "Wounding" effect on your loot, no matter the level of the mob. The effect will trigger regardless of where the target is hit. The Legendary chance in an encounter below level 5 is zero. Online. Therefore a Two-shot weapon will do more damage than the shots of an identically modded normal weapon and its unmodded variant combined. Fallout 4 PC Item Codes Guide – Spawn Weapons, Ammo, Materials, Vanity Items. If the player has less than 3 cores, the weapon will instantly drain them. This Fallout 4 Legendary Creature Location Guide will help you find them all so you can hunt them down! When fired and the player has at least 3 Fusion cores, the weapon will seemingly drain most of one core, however it will then no longer drain any further energy, resulting in the weapon having infinite ammo.